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During an Onslaught event, racers are challenged to pull ahead of the competition while the helicopter fires missiles onto the track. Included with this pack are the "Quarry" race course and the "Onslaught" game type. The final known pack is the "Quarry Onslaught" pack, released to Xbox Live Marketplace on 2 November 2010.
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Also included is the Deadline mode, a variation of Detonator (a time trial with automatically triggered power plays) where pickups spread across the track can pause the timer. The Deadline pack includes three new cars (the Hanzo Kanobo, Cobretti Centaur, and Ryback Javelin) and a new livery for the Ryback Coyote vehicle. It was released on 12 October.Īnother vehicle pack, entitled the "Deadline" pack, was released on 20 October.
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The next paid download was released as the "Survival at the Rock" pack and included a new Survival mode track (Minepit Park) and a new multiplayer-only mode (Survival Race a racing variant of the Survival mode). In addition, the Elite Vehicle Livery and Ryback Cyclone Special (a stronger, upgraded version of a standard car) packs were released for free. The "High Octane Supercar" pack was released on 31 August 2010 as paid DLC, featuring the Cobretti Severus, the Ryback Vulcan, and the Hanzo Katana. Two tracks can be acquired as downloadable content.Ī "time savers" DLC pack was released upon the game's launch, which unlocks all cars, tracks and modes without the player having to unlock them by playing through the game's "Season" mode.
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There are 15 tracks in the standard game, most of which are located in a lifesize set of a city (shown under construction in the tutorial).
![split second velocity psp split second velocity psp](https://img.youtube.com/vi/Ltgm81g-RAQ/hqdefault.jpg)
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The game also has a multiplayer mode, with both 8-player online and 2-player split-screen offline available. Black Rock Studio also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map (rendered useless due to the dynamic nature of the track) leaving only the lap count, the position that the player is in, and the power play meter, all positioned behind the player's car to avoid detracting from the scenery. There are also certain power plays that can be reused, such as explosives dropped from helicopters, exploding tanker trucks, and shortcuts, but some other power plays are permanent and can only be used once in a single race. The power play meter is used up by one segment once a level one event is triggered, so the player must also choose whether to activate the less destructive first-level events as soon as they are available, or save the power play energy and build it up further in order to trigger the top-tier actions. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one power plays, and red icons for level two, and the player must time the action accurately in order to hinder the opposition as much as possible.
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The Level 1 events become available when one or two of the three segments of the bar are full, while the Level 2 events can only be triggered upon a full bar. The severity of the events available to trigger varies depending on how full the player's meter is. Such events range from shockwave-inducing explosions to buckling highways and dam breaches.
![split second velocity psp split second velocity psp](https://r.mprd.se/media/images/158568-Split_Second_-_Velocity_(Europe)-1484744281.png)
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Target-rendered screenshot showing cars driving past an exploding airport terminal.